Milkbar.com.au

 

 
 
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Significant Outcomes
Objectifying Globalisation
Balance
 


Appendix Links

e.t.d electronic theses and dissertation
research 
site statistics
ethics
production diary
 
original proposal
original, original proposal
retired site (dec, 2000)
retired site (dec, 1998)
 
global history is an archive of articles and comments from the WEF protests in Melbourne in September 2000 
SMAFE (Description and other projects)
   
   



 

Description of the SMAFE Film Analysis Engine used in the 'global' section of milkbar.com.au from:

Adrian Miles, InterMedia University of Bergen and RMIT (Abstract from the Digital Resources in the Humanities Conference, Edinburgh, 2002).'Searching for Contexts: Cinema and Computing'.

Also see how the SMAFE Engine has been used for Battleship Potemkin

Digital resources in Humanities Computing largely concentrate on critical encoding of content for access and archiving. Such projects often produce applied critical outcomes however, it appears that such work is constrained in its applicability to other humanities communities by either a concentration on textual artefacts, or on its emphasis on the quantitative analysis of data. This paper documents two recent film based digital resource projects that offer low scale 'tactical' encoding with applied research and learning outcomes, and models ways in which such 'middle level' resources may be relevant to a broader conception of computing in the humanities.

The SMAFE project (SMIL Meta Analysis Film Engine) is an initiative that explores the viability of broadband networked film analysis systems for the authoring and delivery of screen studies content. In addition, novel applied research and learning methodologies are being investigated within the development of the film engine and its various iterations. Each project relies upon SMIL, custom written CGI scripts utilising PERL and mySQL, and utilises a QuickTime Streaming Server.

The first project utilises the Odessa Steps sequence from Sergei Eisenstein's _Battleship Potemkin_ (1925), one of the most famous sequences in cinema history. The sequence was digitised and then each shot encoded utilising a series of metadata categories relating to film elements such as shot scale, camera direction, screen direction, and composition. A database provides access to this metadata so that queries can be made for any encoded criteria, and search results list the series of shots that meet the criteria. Users can then view each shot individually, view the shot in context (we automatically roll back 10 seconds before the shot and roll forward 10 seconds after), or elect to view all the matching shots in sequence.

Eisenstein has written extensively, and in considerable detail, about the visual, thematic, and intellectual patterns of montage that he utilised in sequences such as the Odessa Steps, and the metadata utilised for encoding reflect this. As a result the system provides a valuable research resource when used in conjunction with other available material, including the sequence in its entirety, the film, and Eisenstein's writing, as well as secondary commentaries on the sequence, Eisenstein, and other canonical essays on film montage.

However, as a theorist such as Eisenstein argued, cinematic shots only gain their particular significance because of the series they are placed within - it is montage (for Eisenstein) that generates meaning. As a result this project is limited in many ways as it is little more than an quantitative analysis engine. It is valuable when utilised in larger research contexts and it does demonstrate the viability of the engine (keeping in mind that other film content could as easily be encoded utilising other metadata schemas), but its content remains fixed and in some ways intractable - you search for close ups with left to right movement, and it finds them and lets you view them. What the shots mean individually is considerably less than what they mean in their various sequences.

The second project, "Searching" is based on John Ford's 1956 western _The Searchers_ and rather than encoding the film around a particular set of cinematic metadata the project begins from a hermeneutic claim, that "doorways in _The Searchers_ represent liminal zones between spaces that are qualities." Doors, as they appear in the film, are encoded around a small data set (camera is inside, outside, or between, and is looking inside, outside, or between) and still images from the film are provided. Here a search by a user yields all the stills that meet the search criteria, and clicking on any still loads the appropriate sequence from the film for viewing in its cinematic context.

Unlike the Odessa Steps engine this project becomes a much more open analytical system. The sets of images that are the result of any query require significant interpretation by the user by contextualising them within the broad claims about doors and liminality. To do this requires some familiarity with the film, and leaves open the problem of what sorts of qualities the spaces demarcated by the doors represent. In other words the engine sets up the possibility for exploring the hermeneutic claim, and whether or not it is answered by the evidence provided by the engine is determined in the interpretive work required of the user, not the system - the system simply provides the possibility for exploring a thesis.

For example, a search based on the camera being inside and looking inside reveals that virtually every such shot in the film involves one of two women, both of whom are very significant characters. This pattern, which is surprisingly poetic and consistent, is clearly significant but only becomes easily recognisable as a pattern because of the manner in which the engine is designed. What it means however, is not answered by the engine, it productively generates new questions or hermeneutic claims.

This makes "Searching" a 'discovery engine' so what is developed in the engine is the process for the unveiling of patterns of meaning, and this would seem to offer an engaged middle ground for distributed humanities content that provides access and critical activity.

These projects are not large scale archival or critical encoding projects but are a tactical appropriation of available media and computing resources to achieve middle level research and learning outcomes. They are desktop based and delivered, using existing proprietary, open source, and W3C standards, and because of their small scale nature do not require significant investments in design, building, or maintenance. They are creative and critical interventions into the domain of an engaged new media computing practice, and their scalability and success is not in breadth of content but in the processes of engagement that they offer. This engagement is distributed as it is feasible, and relatively simple, to produce numerous such engines - for example students could encode _The Searchers_ around other sets of critical claims within the same engine and an emergent 'hermeneutic engine' would rapidly evolve. It is such 'middle level' solutions that enable a practice based research culture to complement the project.

Adrian Miles (2002)


Authored by Craig BellamyŠ 1999, 2000, 2001, 2002, 2003


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